CPU-GPU Algorithms for Triangular Surface Mesh Simplification

نویسندگان

  • Suzanne M. Shontz
  • Dragos M. Nistor
چکیده

Mesh simplification and mesh compression are important processes in computer graphics and scientific computing, as such contexts allow for a mesh which takes up less memory than the original mesh. Current simplification and compression algorithms do not take advantage of both the central processing unit (CPU) and the graphics processing unit (GPU). We propose three simplification algorithms, one of which runs on the CPU and two of which run on the GPU. We combine these algorithms into two CPU-GPU algorithms for mesh simplification. Our CPU-GPU algorithms are the näıve marking algorithm and the inverse reduction algorithm. Experimental results show that when the algorithms take advantage of both the CPU and the GPU, there is a decrease in running time for simplification compared to performing all of the computation on the CPU. The marking algorithm provides higher simplification rates than the inverse reduction algorithm, whereas the inverse reduction algorithm has a lower running time than the marking algorithm.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

GPU Accelerated Particle System for Triangulated Surface Meshes

Shape analysis based on images and implicit surfaces has been an active area of research for the past several years. Particle systems have emerged as a viable solution to represent shapes for statistical analysis. One of the most widely used representations of shapes in computer graphics and visualization is the triangular mesh. It is desirable to provide a particle system representation for st...

متن کامل

A Quasi-Parallel GPU-Based Algorithm for Delaunay Edge-Flips∗

The Delaunay edge-flip algorithm is a practical method for transforming any existing triangular mesh S into a mesh T (S) that satisfies the Delaunay condition. Although several implementations of this algorithm are known, to the best of our knowledge no parallel GPU-based implementation has been reported yet. In the present work, we propose a quadriphasic and iterative GPU-based algorithm that ...

متن کامل

An Adaptive Multiresolution Mesh Representation for CPU-GPU Coupled Computation

In this paper, we present an adaptive multiresolution mesh representation exploring the computational differences of the CPU and the GPU. We build our representation considering a dense-polygon mesh simplified to a base mesh which stores the original geometry by means of an atlas structure. For both simplification and refinement processes, we present a hierarchical method based on stellar opera...

متن کامل

GPU-based Streaming for Parallel Level of Detail on Massive Model Rendering

Rendering massive 3D models in real-time has long been recognized as a very challenging problem because of the limited computational power and memory space available in a workstation. Most existing rendering techniques, especially level of detail (LOD) processing, have suffered from their sequential execution natures, and does not scale well with the size of the models. We present a GPUbased pr...

متن کامل

A parallel GPU-based algorithm for Delaunay edge-flips

The edge-flip technique can be used for transforming any existing triangular mesh into one that satisfies the Delaunay condition. Although several implementations for generating Delaunay triangulations are known, to the best of our knowledge no full parallel GPU-based implementation just dedicated to transform any existent triangulation into a Delaunay triangulation has been reported yet. In th...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2012